Category Archives: Design Research

TechBridgeWorld Wins Touch of Genius Prize For Braille Writing Tutor

The Braille Writing Tutor developed by the Robotics Institute’s TechBridgeWorld research group to help visually impaired students learn how to write Braille is the winner of the 2014 Louis Braille Touch of Genius Prize for Innovation.

The $20,000 Touch of Genius prize recognizes technical innovations that promote Braille literacy. It is presented by the National Braille Press’ Center for Braille Innovation and is sponsored by the Gibney Family Foundation.

The automated tutors help students learn the skills of creating Braille characters with a slate and stylus. They have been field-tested in India, Bangladesh, Tanzania, Zambia and other nations where Braille typewriters and specialized keyboards, common in developed nations, are not readily available.

Robot Snakes Learn Turns By Following The Lead of Real Sidewinders

Researchers at Carnegie Mellon University who develop snake-like robots have picked up a few tricks from real sidewinder rattlesnakes on how to make rapid and even sharp turns with their undulating, modular device.

Working with colleagues at the Georgia Institute of Technology and Zoo Atlanta, they have analyzed the motions of sidewinders and tested their observations on CMU’s snake robots. They showed how the complex motion of a sidewinder can be described in terms of two wave motions – vertical and horizontal body waves – and how changing the phase and amplitude of the waves enables snakes to achieve exceptional maneuverability.

“We’ve been programming snake robots for years and have figured out how to get these robots to crawl amidst rubble and through or around pipes,” said Howie Choset, professor at CMU’s Robotics Institute. “By learning from real sidewinders, however, we can make these maneuvers much more efficient and simplify user control. This makes our modular robots much more valuable as tools for urban search-and-rescue tasks, power plant inspections and even archaeological exploration.”

Snake Monster Is First of New Breed of Reconfigurable Robots

Carnegie Mellon University’s latest robot is called Snake Monster, but with six articulated legs, it looks more like an insect than a snake. It really doesn’t matter what you call it, says its inventor, Howie Choset, because the whole point of the project is to make modular robots that can easily be reconfigured to meet a user’s needs.

The walking robot, developed in just six months, is only one example of the robots that eventually can be built using this modular system, said Choset, a professor in CMU’s Robotics Institute. His team already is working on modules such as force-sensing feet, wheels and tank-like treads that will enable the assembly of totally different robots.

“By creating a system that can be readily reconfigured and that also is as easy to program, we believe we can build robots that are not only robust and flexible, but also inexpensive,” Choset said. “Modularity has the potential to rapidly accelerate the development of traditional industrial robots, as well as all kinds of new robots.”

The Defense Advanced Research Projects Agency sponsored this work through its Maximum Mobility and Manipulation (M3) program, which focuses on ways to design and build robots more rapidly and enhance their ability to manipulate objects and move in natural environments.

Breathe Cam Provides People With Tool To Study The Air We Breathe

A system of four cameras, called Breathe Cam, now keeps a constant watch on air quality over Pittsburgh, providing citizens with a new interactive tool for monitoring and documenting visual pollution in the air they breathe and even tracing it back to its sources.

Funded by The Heinz Endowments as part of its Breathe Project, the camera system was developed and deployed by the CREATE Lab in Carnegie Mellon University’s Robotics Institute. Anyone can access the cameras online at http://breatheproject.org/learn/breathe-cam, where images of the Downtown, East End and Mon Valley skylines are updated around the clock.

Using the interactive controls, people can zoom in on items of interest, whether it’s a hovering brown cloud or individual smokestacks or coke plants. They can scan back in time to observe changes in visibility or to try to find the sources of dirty air. They also can skip back to particular dates and times that have been catalogued since the cameras were installed.

The researchers also have developed a computer vision tool to help people identify and quantify events of interest, such as releases from a smokestack. Users can correlate the visual conditions with hourly reports of fine particulate matter, ozone and other pollutant levels recorded by Allegheny County Health Department air monitoring stations.

A New Twist on Peanut Butter Jars

Stephen Smith, a systems engineer and a student in the Robotics Institute’s Master of Science Robotics Systems Development program, already hopes to revolutionize the food industry by making it easier to clean out peanut butter jars and other food containers.

As CEO of Jar With A Twist, Smith is working to find vendors interested in using the next-generation container, which uses a screw thread to move the contents of the jar to the top.

The MRSD curriculum provides a broad education in the sciences and technologies of robotics, reinforces theory through hands-on laboratory projects and exposes students to practical business principles and skills. Graduates are being trained to go on to roles such as chief technology officers and other executive roles at companies.

“We give them the tools and vocabulary and make them aware of how the world really works so they can hit the ground running much, much faster,” said MRSD Director Hagen Schempf.

Robotics Institute’s Inflatable Robotic Arm Inspires Design of Disney’s Baymax

When Don Hall saw a robot arm made of balloons while visiting Carnegie Mellon University’s Robotics Institute several years ago, he knew instantly that Baymax, a pivotal character in the animated feature he was co-directing for Disney, also would be an inflatable robot.

In the new comedy-adventure, “Big Hero 6,” Baymax, a gentle robot designed to care for humans, is transformed into a warrior and joins a band of high-tech heroes.

Though fictional, the balloon-like robot reflects a growing field of research at Carnegie Mellon University known as soft robotics.

“The movie is a tremendous win for soft robotics,” said Chris Atkeson, professor of robotics, in whose lab the inflatable robotic arm was developed by former student Siddharth Sanan. He said mobile robots made from soft materials — fabrics, balloons, light plastics — offer advantages over metal robots, including lower weight, lower cost and greater safety when operating near people.

 

Romibo Robot Designed to Assist in Social Therapy

The Romibo Robot Project is an evolving robot for motivation, education and social therapy. Our project goal is to improve research techniques through the use of robots and social therapies. The robot has been designed around applications for individuals with conditions including autism, traumatic brain injury and dementia. Romibo includes features taken from other therapeutic robots currently used in research, such as Keepon, Pleo and Paro. The Romibo Project stands out by providing a low-cost development platform while providing the necessary features for use in a wide range of social therapies. The platform features a fully customizable design, allowing for individual creativity, ease of assembly and experimentation. Romibo is a social robot, able to convey emotions, communicate socially, and form relationships with individuals.

Spontaneous Design Studio!

Professor Haakon Faste created Spontaneous Design Studio in Fall 2012 in response to a perceived lack of design-oriented elective courses in the Masters in HCI curriculum. While traditional HCI courses tend to focus on targeted topics and areas of existing knowledge, the aim of this course is to build creative confidence, intuition, motivation, empathy, teamwork and fulfillment while working on unconstrained and ambiguous projects. To this end, the course has no syllabus or pre-determined plan. Instead, the first assignment is to design the second assignment and everything else happens spontaneously thereafter.

Some of the projects students have worked on in this course have included: mobile shopping applications, Jack-o-lanterns, philanthropy networks, self-driving cars, talking refrigerators, elegant shoes, life philosophies, and large interactive public displays (specifically: Robowall, the interface you’re looking at right now!)